Painting in a digital medium
Finally, I’m back at The Hologram. Ran into a few troubles in December, lost my computer and then I got sick. I didn’t really stop working and completed quite a few paintings, but had to stop with The Hologram for a moment there. I also had time to brush up some “research” into other video games like Elite Dangerous and I finally got Homeworld Remastered Collection which is kind of my source inspiration. Homeworld is a great lesson in economy: of design, polygons, visual storytelling, etc.
I’m highly motivated to push this forward and naturally I started with a painting of something I always wanted to do: the Pleiadean Council, where gods get to debate life, the universe and everything. It’s a place to debate current creative technologies and philosophies and where general Pleiadean laws are issued. The current Council is composed of Wadjet, Zeus and Svarog.
At first I was expecting to add more characters and make it more like its source inspirations: Hémicycle by Paul Delaroche and the School of Athens by Raphael. But as soon as I started, it became clear that I put more on my plate than I can chew, so to speak, and solving the illumination for this was a challenge unlike any other I’ve had before. It’s far from perfect, but I think I achieved at least a reasonable light bounce on the three main characters and I refrained from adding more people and instead, give the buildings some personality. If you see the full resolution image, there’s also a wink to cellular biologists, who might recognize the aminoacids circle in Zeus palm projection.
Next week I’ll get my head around visual development, so, enjoy and see you later