Painting achieved through digital medium
Character for The Hologram
Fanart of Pharah from Overwatch
Finally, I’m back at The Hologram. Ran into a few troubles in December, lost my computer and then I got sick. I didn’t really stop working and completed quite a few paintings, but had to stop with The Hologram for a moment there. I also had time to brush up some “research” into other video games like Elite Dangerous and I finally got Homeworld Remastered Collection which is kind of my source inspiration. Homeworld is a great lesson in economy: of design, polygons, visual storytelling, etc.
I’m highly motivated to push this forward and naturally I started with a painting of something I always wanted to do: the Pleiadean Council, where gods get to debate life, the universe and everything. It’s a place to debate current creative technologies and philosophies and where general Pleiadean laws are issued. The current Council is composed of Wadjet, Zeus and Svarog.
At first I was expecting to add more characters and make it more like its source inspirations: Hémicycle by Paul Delaroche and the School of Athens by Raphael. But as soon as I started, it became clear that I put more on my plate than I can chew, so to speak, and solving the illumination for this was a challenge unlike any other I’ve had before. It’s far from perfect, but I think I achieved at least a reasonable light bounce on the three main characters and I refrained from adding more people and instead, give the buildings some personality. If you see the full resolution image, there’s also a wink to cellular biologists, who might recognize the aminoacids circle in Zeus palm projection.
Next week I’ll get my head around visual development, so, enjoy and see you later
Commission of black and white concept art for the film A Floresta das Almas Perdidas (The Forest of the Lost Souls) by Anexo82
Fan art of Bayonetta
Tifa from Final Fantasy VII
Yennefer from The Witcher 3
Just completed my painting of the reptilian commander, and sent out the hi res and process images to patrons. Stay tuned, because I’ll deal with unreal engine prototyping this month and I’ll share later what I learned in a video
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a Pleadean scientist responsible for engineering the humans living in the solar system
I have painted the other sketch for the human flight commander, Esther King. A Canadian war veteran, she’s now in charge of the Rapid Response Force, a WSO Unit in charge of Peacekeeping.
I haven’t been recording my paintings because I’ve been watching Space Battleship Yamato 2199 while I paint. It gets me a lot of inspiration and great ideas and totally recommend to scifi fans.
I’ve been thinking about the spaceship window dilemma and I noticed some interesting things about ships with windows. They allow the pilot to be seen from the outside, potentially showing his face. That in the case of this game wouldn’t make sense, because pilots will have a full helmet without glass parts, and that’s not up for debate. Another thing is that sunlight is allowed to enter the cockpit and can cast shadows. I noticed this in Elite Dangerous, rotating a ship and see the light shine on the cockpit is really an interesting and immersive feeling.
Other things about the nature of the main character are up for decision, but it’s something that will impact heavily about everything. Anyway, I want to star prototyping the game, Unreal 4.9 is looking really bloody solid and I can’t wait to put my hands on it again, but I also have tons of ideas for characters that I’d love to paint, so much fun to be had, so little time.
I’m also looking for work, commissions included.