Character for The Hologram
Just completed my painting of the reptilian commander, and sent out the hi res and process images to patrons. Stay tuned, because I’ll deal with unreal engine prototyping this month and I’ll share later what I learned in a video
Support The Hologram at http://www.patreon.com/xeoncat
I have painted the other sketch for the human flight commander, Esther King. A Canadian war veteran, she’s now in charge of the Rapid Response Force, a WSO Unit in charge of Peacekeeping.
I haven’t been recording my paintings because I’ve been watching Space Battleship Yamato 2199 while I paint. It gets me a lot of inspiration and great ideas and totally recommend to scifi fans.
I’ve been thinking about the spaceship window dilemma and I noticed some interesting things about ships with windows. They allow the pilot to be seen from the outside, potentially showing his face. That in the case of this game wouldn’t make sense, because pilots will have a full helmet without glass parts, and that’s not up for debate. Another thing is that sunlight is allowed to enter the cockpit and can cast shadows. I noticed this in Elite Dangerous, rotating a ship and see the light shine on the cockpit is really an interesting and immersive feeling.
Other things about the nature of the main character are up for decision, but it’s something that will impact heavily about everything. Anyway, I want to star prototyping the game, Unreal 4.9 is looking really bloody solid and I can’t wait to put my hands on it again, but I also have tons of ideas for characters that I’d love to paint, so much fun to be had, so little time.
I’m also looking for work, commissions included.
Sent out hi-res pics to patrons. Kyrios is a mysterious figure and belongs to a very advanced civilization of aliens whose history was ancient long before humans came into existence.
Some humans who were unfortunate to meet him asked “Which god are you?” and his repressed twisted laughter was the last thing they heard
All released concept art for Spy Bugs video game, developed by Digital Soul Games
Other paintings done in 2014 and 2015
Space station environment I did for Jorge Barros